FORD MOTOR COMPANY

Creating Stimuli for Global EV Concept Research

I created digital stimuli and helped build the physical prototype for a concept electric vehicle (for research in 5 international markets).

This project is still under NDA, so I’m unable to share original visuals and specific findings/concepts.

Project goals

  • Generate brand excitement through innovation in the EV market

  • Build a product geared toward a newer customer segment

  • Include features that will be appealing in multiple countries

Role

Product Designer (contract)

Team

Project Manager, Growth Product Manager, 3 Industrial Designers, Product Designer, Auto Engineer, Service Designer, Researcher, 2 UX Interns

Skills

Generative research

Cross-functional teamwork

Digital prototyping

Physical prototyping

Concepting

Refining concepts

from previous research

Before prototyping, we needed to distill concepts from the previous research phase (preference-testing 6 concepts with segment-specific participants from 5 global markets).

Globally preferred

Which concepts were more popular across all markets? And where were there functional overlaps between markets?

Sub-concept variations

What pieces could we combine to create the preferred concepts?

Monetization

How could concepts generate monthly or annual revenue?

Interdependencies

What did each concept require to be feasible and desirable?

Prototyping dashboard interactions

I needed to represent 4 concepts through dashboard interactions.

Since the concepts represented new EV functionality, it was important to quickly and clearly communicate both the features and how they differed from similar existing features.

Design considerations

Prototype format

Tablet dashboard in a physical prototype

Limited time

Despite long sessions, time with each digital prototype would be short

Concept representation

Not all concepts needed digital prototyping, because some would use the physical prototype

Style

Color and forms had to be similar to the brand, but not recognizable as the brand

Prototype revisions after team feedback

Remove realistic UI to help participants focus on the concept

Switch to light mode, because research would be during the day

Make text larger, to enable quicker reading

Once concept I prototyped. Hover/Press to view revised version. (Blurred for NDA)

A minor pivot from interactive to video

In order to make session timing more predictable, the researcher wanted to show videos instead of having participants interact with prototypes.

1 of 4 prototype videos I made. (Blurred for NDA)

Outcomes

Prototype excitement

The prototypes generated a lot of excitement among participants

Needed more general utility

We learned some features were too focused on one profession

Cross-functional learning

I learned a lot about developing a complex physical product with a cross-functional team

What I'd do

differently

Account for research environment

For daytime research, use light mode, unless the research is specifically about dark mode.

Start simple

Begin with the simplest possible design, then add complexity as needed. Simplicity is essential for concept research.

Speak up more

I had misgivings about the concept focus on one profession, but as one of the junior team members, I felt uneasy giving feedback.